Here's some more sci-fi hard surface with my take on a power cell!
I was in charge of creating key assets for a sci-fi student project. These items had narrative importance and would be used to trigger the two main quests in our game. As always, had a lot of fun modeling and texturing the model.
Game-ready asset
Modeled in Blender using Hard Ops and Boxcutter (booleans)
Textured in Substance Painter
Rendered in Unreal Engine 4
Here is a turntable animation for a better overview of the object.