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Enchanting Outdoors / Indoors Level Art and Lighting

This is my final scene lighting project for the "Lighting Practices and Live Rendering" class at NAD School. Every student started from the same unlit scene. Since I'm an aspiring environment artist, I took it uppon myself to go a little further and add a layer of level art to bring it up to the next level! It was a lot of fun adding megascanned foliage and lighting components all over the scene to take the player's path into consideration and to make it pop from start to finish!

Everything was done in Unreal Engine 4.

I animated a camera inside of UE4's sequencer that follows the golden path and shows my dressing and lighting intentions.